GAMIFICATION IN EDUCATION: ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES THROUGH INTERACTIVE GAME-BASED LEARNING PLATFORMS. Computing and Applications reviews, [S. l.], v. 2, n. 01, p. 30–40, 2025. DOI: 10.64035/car.01.2025.16. Disponível em: https://ca-reviews.com/index.php/journal/article/view/16. Acesso em: 18 apr. 2026.